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    Metro: Last Light

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    Ruski
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    Metro: Last Light

    Post  Ruski on Wed Jun 01, 2011 12:58 pm

    http://www.joystiq.com/2011/05/31/metro-last-light-preview/

    Time to load your Bastards and don your gas masks!

    More information on the sequel to Metro 2033, including an awesomely epic video that has snippits of gameplay with cool concept art and a really well fitting song in the back ground. Too bad (And Good thing) it has a 2012 release date.

    Some concept art for the game:



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    Re: Metro: Last Light

    Post  Ruski on Sat Jun 04, 2011 4:48 am



    Crazy and awesome ass video.

    I will do my analysis of the video later today for those who care *Looks at Lenny*.


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    BERGUTTI
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    Re: Metro: Last Light

    Post  BERGUTTI on Sat Jun 04, 2011 11:23 am

    How did I not see this thread? A new metro game is always welcome ^.^ Im sifting through all the E3 trailers, can't wait to get to prototype 2. XD
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    Re: Metro: Last Light

    Post  Ruski on Sat Jun 04, 2011 11:29 pm

    Now for my promised Metro: Last Light Gameplay trailer analysis. We all know the hardships our main character, Artyom, went through during the first game, Metro 2033. He made friends, saw friends die, went to new stations in the dark metro, fought crazed mutants, what man can do each other with political ideologies that contradict and promote the two rawest of human reactions: Violence and hatred. He, of course, overcame all of this, and depending on your ending, accomplished his mission of saving his metro station from annihilation, and in a sense, saved the entire Moscow metro system.

    Just like it's predessor, Metro: Last Light follows our hero, Arytom, once again. Though it is unclear on what his goal is this time and how much the Metro has change (Or how much time has passed) since the first game. However, I will attempt to break-down the trailer now for some glimpses into what is in or apparent. I may also add in my own opinions drawed upon my observations and my experience with the series. You are free to make your own conclusions. I have also taken the liberty to not discuss the concept art parts in the trailer. Each part is in chronological order.

    After the proper and appropriate warnings of the mature content in the video, we see a spectacular shot of the wasteland that is Moscow. In particular, we observe the Moscow Cathedral of Christ the Saviour. It is battered from the obvious years and years of no upkeep and damage from the first days of the bombs. If you look closely to the left in this scene, you can see Ostankino Tower. For those not familiar with this name, this is the real life tower Artyom ascended near the end of the first game. Another snippit of information is that this church is located only a few blocks from Red Square and everything that accompanies the Kremlin. In Metro's canon, the Kremlin is a devious area.

    Specifically in the novel, Artyom reads a book about how the Bolsheviks created a pact with demons in order to gain power in Russia, and that the most powerful of these demons are located in the ruby stars around the Kremlin. This leads to a dream where he looks at the stars and feels an urge to go to them. Later, when he is accompanied by Miller to the surface, he looks at the stars, despite the warnings, and blacks out. So will this be in the game? I hope so. It would be nice to treat the book audience with more treats while making the game even more deep.

    Next we see what appears to be a large opening in a fairly damaged residential area of Moscow. This may either be an intersection, a square, or a rather small park with a road through it. We also find a dead man in armor, fur coat, and gas mask leaning against the bricks of what appears to be a fountain. Who this is, we may not find out if it's reminiscent of the first games dead surface rangers. But ammo may be with him! We also see a sign showing a figure walking down stairs, which also adds to the possibility that it may be a square or park. But this sign is special. It demonstrates what the new atmosphere is like: The 1st game had the sound of winds whipping the waste scape, but now it actually sows up in game. This scene also begins to show the extra details and graphically better engine that is being used.

    Now we are what appears to be further down from the area we just previously saw. This is definitely where a park or recreational area was before. We also see an old nemesis: A Demon. So we know enemies from the first game will have an appearance, if that wasn't already inferred.

    It's now in first person, presumably from Artyom's point of view. He is shown descending a ladder. Where? Perhaps in a building or maybe to a sewer. If observed closely, you can see the added water residue and smear that has been added to the gas mask's viewing port which enhances it's realism. We also see objects up close and they have been significantly rendered to a better quality. The timing watch for your oxygen level that appeared in the first game is seen here too.

    We then see a bright blue light which presents us with an admirable glare that also shows the dust and must that flows in the metro tunnels. The lighting engine has been bettered. Our character promptly shoots at it, adding to the already confirmed better handling of the stealth system that was kind of broken in Metro 2033. The next scene amplifies that stealth will play a larger role too since we are shown that we can unscrew light bulbs to create darkness. The lighter and clipboard make it back, with the lighter's light being pretty well made and rendered for usage.

    Next is a montage that starts off with our player donning a gas mask, then firing his revolver down into a tunnel from a perched position, then subsequent scenes of fighting in a Reich (Nazi) controlled area as made known through banners and paint writing saying REICH. Last of this small montage is a railroad car (the kind you flee in from the pursuing Nazi's in the first game and you encounter the Panzer) which is exploding and flying over you. You appear to be in a hand driven cart, similar to the one near the beginning of Metro 2033.

    The next part of the trailer features a montage of scenes set to the song, Machine Gun, by the band, Portishead. Our character is firing a weapon from the first game: the Bastard submachine-gun. He is also attacking barb-wired defensive area, which may be a bandit station. We cut to a bright scene where you stand amongst Rangers, which is concluded from the gear they wear. Upon close inspection, one can see what appears to be the intelligent and mysterious Khan from the first game. He is between the two men on the left. In front of the two men on the right and by the boxes with a lantern on it, it looks as though it is Hunter, the Ranger who was thought dead by Artyom.

    We then see a Metro entrance under attack. An explosion is seen in the opening of this as well. Men, who appear to be rangers, take up positions behind sandbags by the entrance and open fire. It cannot be seen what they are firing at. Then we see a scene where stenciled on the wall is, again, Reich. We also see a man who looks like Khan from before. He is wearing a dress robe now and is helping you up. We then see how dynamic the light system is in the next scene where Artyom charges a soldier in armor and the light jumps around and casts shadows all around that change direction.

    Then we see what looks like a continuation of the scene where Khan helps you up. You are hurt so badly, Khan must sling an arm around you to walk-carry you to wherever you are headed. Khan also makes short work of an enemy who runs from behind a corner as he does this. Then we are cast in to a blue lit area that looks light an escalator (now broken) this is hard to determine whether it's headed up or downward. You are following someone in front of you. It is also possible that you may be chasing the individual.

    Now we see a large rally. Not only is it a large rally, it is a rally of Nazi's of the Metro's Reich. Many banners line the sides of the room, displaying the new Nazi emblem. A speaker can be seen at an elevated platform at the far-end of the rally hall. People of the Reich all wear uniforms that condone them to their society. Upper ranks wear elegant trench coats whilst the common man wears a black leather looking suit with a circle featuring wings. Directly in front of you, is Khan. You have infiltrated the room. The people start to pump their fists in the air, showing their brainwashed approval. At this point, Khan fires a revolver into the air to create chaos and confusion and to systematically create a fear the Nazi's haven't known. The Nazi's have never been touched in this area.

    Next is you with two men. One is slumped over. The other is on his knees and looks to have his hands tied behind his back. You fire at him. Executions? Then we see a Metro station where you and someone (Someone your chasing? Khan and you escaping the Nazi's) are running down a cramped and crowded corridor. Your view is shaking from you sprinting. We also see blur effects from sprinting now.
    Then, we see Khan behind a soldier and shoot him. He then grabs him and uses him as a shield against another enemy that appears and starts to shoot. This enemy looks like he is using a gun like a light machine gun with a drum-sized clip. Could this be a new gun? Khan then gets close to the soldier and shows of his close-quarters melee. Following this scene, we see a dark area where the player uses a knife or something to silently take out a soldier of the Reich. Once again, stealth promises to be a lot better and more involved this time around.

    In the Metro tunnels again, we see a weak and semi-broken wall. Our player heads toward it, his flashlight trained on it and then...some new beast breaks through. It does not look like a librarian or a nosalis or one of the mutant rats. It must be a new mutant of the dark. It also does not appear to be a Dark One either. Then we see a subway cart with the station name 'Hanza' painted on it. In the Metro universe, Hanza is a station that has some control over a few smaller stations. It is also the station you and Bourban first go after Riga; It's the one you wait outside of while you are attacked by nosalises whilst Bourban must convince them to open up the door. Is Hanza now hostile? Is it now working with the Reich? Or has it been taken over by the Reich, which would mean it threatens your home station?

    Another montage of fighting an enemy train appears. Nothing really new here. Then we see you and Khan in a artificially-lit area as Khan spins around with a revolver like he and you are cornered. Maybe you get captured by the Reich? Only horrible results could come of that.

    Flares are seen in the next scene. Then we see another train from Hanza. We see some more montage of fighting with familiar weapons. Then, the video ends with an enclosed subway train exploding all around you.

    So, the Reich appears to be the main enemy in this one and it's likely that they have grown in power and now threaten your station. Artyom, we know for sure, will not be alone in his travels.


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    BALLINMONK
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    Re: Metro: Last Light

    Post  BALLINMONK on Sun Jun 05, 2011 12:43 am

    So kyle should get a job at IGN?

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