Frontier Engagement

Modern Nation Building Game


    Military Units

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    Ruski
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    Military Units

    Post  Ruski on Thu Jun 16, 2011 2:57 am

    Some units have special abilities.
    Command versions of most normal units are available. Example: Command Assault Infantry, Command Heavy Tank
    Command Units provide general bonuses to most actions of nearby units (and themselves).
    Militia versions of all basic units (except orbital) exist. They are cheaper to make, but lower quality.

    General Unit Sizes
    Militia - 350 (Battalion strength)
    Infantry - 100 (Company strength)
    Special Infantry - 15 (Platoon strength)
    Armor/Vehicles/Artillery - 10 (Platoon strength)
    Naval - 1 (Unit strength)
    Planes/Helicopters/VTOL - 10 (Flight group strength)
    Orbital - 1 (Unit strength)

    Infantry
    (01)Militia Infantry – Cost 1, size large
    (03)Assault Infantry – Cost 3, Size Medium
    (04)Machine Gun Infantry - Cost 4, Size Medium
    (05)Missile Infantry – Cost 5, Size Medium
    (06)Mortar Infantry - Cost 6, Size Medium
    (07)Sniper Team - Cost 7, Size Very Small
    (08)Marine Infantry - Cost 8, Size Medium
    (18)Commando – Cost 5, Size Small
    (02)Medics – Cost 2, Size Small
    (05)Support Infantry – Cost 5, Size Small
    (10)Officer - Cost 5, Size Medium (Provides increased fighting and defense)
    (20)Rangers - Cost 25, Size Medium Small

    Armor/Vehicles
    (02)Scout Tank - Cost 2, Size Small [3]
    (04)Light Tank – Cost 4, Size Medium
    (7)Medium Tank – Cost 7, Size Medium
    (10)Heavy Tank – Cost 10, Size Medium
    (06)APC - Cost 6, Size Medium
    (08)IFV – Cost 8, Size Medium
    (03)Militia Technical – Cost 3, Size Medium
    (01)Truck – Cost 1, Size Medium
    (04)Scout – Cost 4, Size Medium-Small
    (08)MRAP - Cost 8, size Medium
    (15)CP Vehicle – Cost 15, Size small (This is essentially a command center; you need at least one of these per battle unless a HQ is present)
    (30)HQ Truck/Tent - Cost 30, Size Large (Must have this or CP Vehicle for an operation)
    (08)Mobile Radar – Cost 8, Size Medium
    (15)Scud Vehicle – Cost 15, Size Medium

    Artillery
    (06)Artillery (Gun/Missile) – Cost 6, Size Medium
    (12)Laser Anti-Munitions Artillery – Cost 12, Size Medium
    (12)Railgun – Cost 12, Size Large
    (08)SAM Artillery – Cost 8, Size Medium
    (07)Mobile Gatling Gun AA – Cost 7, Size Medium
    (08)Mobile SAM AA – Cost 8, Size Medium
    (07)Mobile Point Defense – Cost 7, Size Medium
    (06)Mobile Anti-Tank – Cost 6, Size Medium

    Navy
    (02)Motorized Raft - Cost 2, Size small
    (05)Minesweeper - Cost 5, Size Medium
    (08)Patrol Boat - Cost 8, Size Small
    (16)Light Warship – Cost 16, Size Large
    (20)Medium Warship – Cost 20, Size Large
    (30)Heavy Warship – Cost 30, Size Large
    (50)Escort Carrier - Cost 38, Size Very Large Large (Holds up to 10x Aircraft; 10x Infantry*)
    (100)Carrier – Cost 30, Size Extremely Large (Holds up to 20x Aircraft; 20x Infantry*)
    (20)Submarine – Cost 20, Size Large
    (45)Nuclear-powered submarine - Cost 36, Size Very Large
    (10)Transport – Cost 15, Size Very Largel
    (Come free with transport)Landing Craft – (4 come standard with each Transport)

    Air
    (04)Scout Drone – Cost 4, Size Small
    (08)Armed Drone – Cost 8, Size Small
    (10)Fighter – Cost 10, Size Medium
    (12)VTOL Fighter - Cost 12, Size Medium
    (13)Strike Fighter – Cost 10, Size Medium
    (15)Bomber – Cost 10, Size Medium
    (20)Heavy Bomber – Cost 12, Size Medium
    (25)Strategic Bombers - Cost 25, Size Large
    (18)Gunship plane – Cost 10, Size Medium
    (18)Refuel/Radar Plane – Cost 12, Size Medium
    (25)Spy Plane – Cost 15, Size Medium
    (05)Scout Helicopter - Cost 05, Size Small [3]
    (08)Attack Helicopter – Cost 6, Size Medium
    (06)Infantry Transport Helicopter – Cost 6, Size Medium
    (07)Freight Helicopter - cost 7, Size medium
    (08)Freight Plane Transport – Cost 8, Size medium

    Orbital
    (300)Spy Satellite – Cost 15, Size Small
    (600)Laser Anti-Sat – Cost 25, Size Medium
    (1,000)Kinetic Kill-Sat – Cost 25, Size Medium


    [*Infantry can only be present on Carriers if there is transport aircraft on them. Additionally, 20x Infantry for a Carrier is based on 20x Assault Infantry. If you have 40x Commandos, these can be put on as they equal to the same number of men numerically when individually counted.]


    Last edited by Ruski on Tue Mar 18, 2014 1:36 am; edited 18 times in total
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    BALLINMONK
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    Re: Military Units

    Post  BALLINMONK on Thu Jul 28, 2011 4:23 pm

    Maybe Armour should come in unit sizes of 5 cause 10 is really op.
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    Re: Military Units

    Post  Ruski on Fri Jul 29, 2011 2:32 pm

    BALLINMONK wrote:Maybe Armour should come in unit sizes of 5 cause 10 is really op.

    I am currently readdressing unit sizes and looking into individual unit sizes.

    Also, fixed an issue where APC was incorrectly placed higher on the Armor list in terms of cost and usefulness than IFV.


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    Re: Military Units

    Post  BERGUTTI on Fri Jul 29, 2011 2:38 pm

    Ruski wrote:
    BALLINMONK wrote:Maybe Armour should come in unit sizes of 5 cause 10 is really op.

    I am currently readdressing unit sizes and looking into individual unit sizes.

    Also, fixed an issue where APC was incorrectly placed higher on the Armor list in terms of cost and usefulness than IFV.
    God damnit now I need to readjust my army
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    Re: Military Units

    Post  Ruski on Fri Jul 29, 2011 3:13 pm

    Fixed an issue where the purpose of the Laser Artillery was not clear. It is not clarified to show that it is anti-munitions, such as incoming artillery, rockets, and the such.


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    Re: Military Units

    Post  Ruski on Fri Aug 19, 2011 3:26 pm

    Large Update

    Planes/Helicopters/VTOL units have had their sized increased from 3 to 10.

    New Infantry Units added:

    Mortar Infantry (05)
    Sniper Team (06)
    Marine Infantry (07)

    Commando unit cost has been increased to (08)

    New Naval Units added:

    Escort Carrier (38)
    Nuclear-Powered Submarine (36)

    Carrier cost has been increased to (45)

    New Airforce Units:

    VTOL Fighter (12)


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    Re: Military Units

    Post  Ruski on Sun Sep 04, 2011 1:35 am

    Added Machine Gun Infantry to the list.

    Missile Infantry cost has been increased up to 5.


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    Re: Military Units

    Post  Ruski on Sun Nov 20, 2011 3:22 pm

    Clarified Aircraft Carrier details.
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    Re: Military Units

    Post  Ruski on Tue Nov 29, 2011 11:49 pm

    Added two new units:

    Scout Tanks - these come in smaller numbers than light tanks, faster, have smaller armament, and little armor. Best used in fast, recon that relies on speed and some armor. Think of your light tank, but less armor, smaller weapons, and skilled recon men

    Scout Helicopter - these come in smaller numbers than attack helicopters, have only fixed machine guns (small caliber), less armor. They are piloted by skilled recon men and can cover large swaths of ground.



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    Re: Military Units

    Post  Ruski on Sat Dec 24, 2011 5:21 pm

    Freight Transport in AIR section has been edited to Freight Plane Transport. Please edit the name in your army threads if you have them.


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    Re: Military Units

    Post  Ruski on Sat Jun 02, 2012 5:15 pm

    Added Rangers

    Increased Commando price*

    Increased Heavy, Medium, and Light Tank price*





    *Prices are subject to change after feedback


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    Re: Military Units

    Post  Ruski on Sun Oct 28, 2012 5:53 pm

    Ranger cost decreased.

    Added Minesweepers. These boats specialize in clearing out mines from the ocean, and disabling bombs.

    Added Patrol Boats. These are fast moving, fast attacking boats used for coastal defense and security. They have also been used for fleet security at times. They utilize small armaments, and have weaker armor compared to other boats.

    Added Strategic Bombers. These are slow moving (for the most part), heavy armored bombers that can carry more than Heavy Bombers. These pack a punch when used correctly.


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