Thread for the ideas, concepts, systems, etc. for the new game.
Operation: America

Ruski- Captain of the Basketball Team

- Posts: 272
Join date: 2011-05-24
Age: 17
Location: Ohio
- Post n°1
Operation: America
_________________


"Properly read, the bible is the most potent force for Atheism ever conceived." - Isaac Asimov
"We're paratroopers, Lieutenant. We're supposed to be surrounded." - Major Dick Winters

BALLINMONK- Captain

- Posts: 142
Join date: 2011-05-24
Age: 17
Location: Ohio
- Post n°2
Re: Operation: America
Buildings should have an impact based on resources in the area, for example if you have a mineral extraction building in West Virginia then it should cause a pp bonus.
also Building ideas
Oil rig((land or sea))
War plant: Needed to produce war materials
Water Purification plant
Central bank/mint's
also Building ideas
Oil rig((land or sea))
War plant: Needed to produce war materials
Water Purification plant
Central bank/mint's

BERGUTTI- Follower of the Marker

- Posts: 135
Join date: 2011-05-25
- Post n°3
Re: Operation: America
BALLINMONK wrote:Buildings should have an impact based on resources in the area, for example if you have a mineral extraction building in West Virginia then it should cause a pp bonus.
also Building ideas
Oil rig((land or sea))
War plant: Needed to produce war materials
Water Purification plant
Central bank/mint's
Ill expand on your Idea Cameron, Lets say for example that you control region NEA16 which has a mineral abundance of 0/3 and no mineral extractors. When a mineral extractor is established it will produce 1PP(1/3) out of the possible 3PP(The maximum number is set for each region and varies.) each subsequent upgrade to the mineral extractor will make it produce more PP. The cost would increase by a factor of 1.5 to research each upgrade, 20(1/3)->30(2/3)->45(3/3). Now this can apply to every economic building and will allow some regions to specialize making for a more diverse game, this is the optimal form of the upgrade system for buildings based on the resources of the region.
Now lets say we extend not just to buildings but to armies as well, we could have tiered units that could only upgrade once(You build everything 0/X, X is the Tier), more advanced ones that would be 0/2(Tier 2), and tier 3 which I think should be the absolute limit. Cost would be Base*1.5 and TierX*1.5 for each subsequent upgrade. Each tier is better training, armor, and weapons for the specified unit and you'd have to do this individually of course.
I like this Idea as we can get a strong economy and army quickly, this is a step towards a faster game I suppose.

BALLINMONK- Captain

- Posts: 142
Join date: 2011-05-24
Age: 17
Location: Ohio
- Post n°4
Re: Operation: America
Well Sam one idea i did discuss with Kyle that he was in favor of is having your starting location play a major factor in what kind of units, resources and tech you will have. Say for example you start in North Carolina and it has like 4 army bases and 1 air base, you will have that kind of tech and equipment to use. I think we also had the idea of each nation having it's own currency which could be factor based on what you back your currency with.

BERGUTTI- Follower of the Marker

- Posts: 135
Join date: 2011-05-25
- Post n°5
Re: Operation: America
We need to have culture play a bigger part in this game, it could have a larger effect than just on civilian happiness. Say if a player had a very pervasive culture it could spread quickly throughout regions and allow them to be easily assimilated. It should also be a starting attribute like in the Original IN, that way we could have to choice of having a different route to go other than economy/military.

Ruski- Captain of the Basketball Team

- Posts: 272
Join date: 2011-05-24
Age: 17
Location: Ohio
- Post n°6
Re: Operation: America
BERGUTTI wrote:We need to have culture play a bigger part in this game, it could have a larger effect than just on civilian happiness. Say if a player had a very pervasive culture it could spread quickly throughout regions and allow them to be easily assimilated. It should also be a starting attribute like in the Original IN, that way we could have to choice of having a different route to go other than economy/military.
That's a very good idea and I believe this should be implemented as a core function for the game.
_________________


"Properly read, the bible is the most potent force for Atheism ever conceived." - Isaac Asimov
"We're paratroopers, Lieutenant. We're supposed to be surrounded." - Major Dick Winters

BERGUTTI- Follower of the Marker

- Posts: 135
Join date: 2011-05-25
- Post n°7
Re: Operation: America
I still think we should have a different mods for battles so we can get through them faster. Battles doesnt require a sense of where the overall story is going so it can be done other people than you kyle. All the mod would have to do is give the initial scenario(Which could be determined by kyle) and adjust the scenario based on how well the players strategy is and the skill of the enemy forces. It could be done to a way where I could handle Cameron's battles and Kyle could handle mine which would alleviate you of work Kyle.

BALLINMONK- Captain

- Posts: 142
Join date: 2011-05-24
Age: 17
Location: Ohio
- Post n°8
Re: Operation: America
Alright since Kyle has asked these are my ideas to put culture into this current game. I think a temp lent should be made based on these things,this could be done with buildings etc. These could also include a pp bonus.
Some culture ideas now
Food your people eat
Music
Political views// laws
Tax rate of your people// wealth
Status of the economy
Opinion on foreign affairs// domestic
Employment rate
Just rough ideas
Some culture ideas now
Food your people eat
Music
Political views// laws
Tax rate of your people// wealth
Status of the economy
Opinion on foreign affairs// domestic
Employment rate
Just rough ideas

BERGUTTI- Follower of the Marker

- Posts: 135
Join date: 2011-05-25
- Post n°9
Re: Operation: America
Besides the easily answered questions Kyle might have to determine a few of them such as "Status of the Economy, Employment Rate, Political Views". Also by political do you mean the governments view or the countries as a whole. We should also make a culture building list like this one hereBALLINMONK wrote:Alright since Kyle has asked these are my ideas to put culture into this current game. I think a temp lent should be made based on these things,this could be done with buildings etc. These could also include a pp bonus.
Some culture ideas now
Food your people eat
Music
Political views// laws
Tax rate of your people// wealth
Status of the economy
Opinion on foreign affairs// domestic
Employment rate
Just rough ideas
Happiness/Morale Boost: (In general, provide +5% happiness/morale)
(20)Recreation Park – increases population happiness
(20)Historical Site – increases population happiness
(20)Religion Center – increases population happiness
(20)Museum- Increases population happiness
(20)Barracks – increases army morale
(20)Monument – increases army morale
(20)Memorial – increases army morale
The Captain of the Basketball Team(Statue)- Increases Alien forces morale.

